Career and Technology Studies

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Career And Technology Studies

Career and Technology Studies (CTS) provides students in Grades 10 to 12 with “hands on learning” and activity centered learning. Introductory courses are meant to be exploratory and offer wide varieties of experiences. The Career & Technology Studies (CTS) program helps you acquire the knowledge, skills and attitude for a career that is relevant to your interests. The entire CTS program centers around five industry clusters and 28 occupational areas organized into one-credit courses.

Business Management

MARKETING & MANAGEMENT 10, 20 & 30

Students learn about basic management and marketing concepts and describe retail merchandising strategies of value to the retail employee, manager or owner. At advanced levels, students learn about the target customer and the selling floor, including sales and non sales activities. Students demonstrate techniques required by employees in the field.

FINANCIAL MANAGEMENT 10, 20 & 30

Financial Management 10 includes the basic principles and procedures of accounting for both the individual and business. The accounting cycle as it relates to a business and accounting practices are introduced.

In Financial Management 20, students utilize accounting software as they complete the accounting cycle for a retail business. Students also learn basic tax principles and utilize taxation software.
PRE-REQUISITE: Financial Management 10

Advanced accounting and business accounting will form the basis of Financial Management 30. This course will be of interest to students in a business pathway; students planning for a related financial management field; or students planning on becoming involved in small business.
PRE-REQUISITE: Financial Management 20

Construction

Construction 10, 20, 30

At the 10 level, students are exposed to a variety of woodworking and carpentry criteria including procedures and techniques ranging in the form of measurement, all the way up to machine and power tool operation.

In Construction 20, students refine and advance their knowledge and skills in a construction based environment. More intricate techniques of joinery and lamination are undertaken to advance craftsmanship and understanding.

PRE-REQUISITE: Construction 10 

In Construction 30, students work in a carpentry vocational-based environment to create finished products with a keen eye for design and aesthetics. Students learn how carpenters work in the trades and are given an opportunity to partake in procedures equivalent to a post-secondary level.

Computer Science

At the 10 level, students explore the fundamental principles of Computer Science (CS) concepts, computer hardware and processes. This includes an introduction to the algorithm as a problem-solving tool and programming languages (Python, HTML/CSS, JavaScript, Java). Students work with structured programming including input, process and output data.

At the 20 level, students explore software, hardware and processes at an intermediate level. Students develop their understanding of the procedural programming paradigm, design code and debug programs which use a set of data structures that increase their understanding of Internet scripting.

PRE-REQUISITE: Computer Science 10

Computer Science 30 (5 credits) can be used towards postsecondary entrance admission. Students explore hardware, software and processes at an advanced level including object-oriented programming, interactive data processing algorithm and dynamic websites.

PRE-REQUISITE: Computer Science 20

Culinary Arts

FOODS 10, 20 & 30

In Foods 10, students are introduced to safe food and equipment handling, knife skills, recipe comprehension and efficient kitchen habits while working in the Foods lab. Planning and preparation of healthy meals and the introduction of baking techniques are a key focus to introductory Foods.

Foods 20 students employ food safety and sanitation practices as they strengthen culinary techniques in the lab. Bread making, preparation of hot and cold foods and preparing good nutritional choices for energy and health are a focus.
PRE-REQUISITE: Foods 10

Innovative techniques in preparation and presentation of appetizers, meals and specialty baking are developed in Foods 30. Advanced culinary skills and advanced concepts are a key focus.
PRE-REQUISITE: Foods 20

Design Studies

Design Studies 10, 20 & 30 

Design 10 students are introduced to the concepts of the design process, drafting, and computer-aided design. Students are challenged to look at the world in different contexts to derive conclusions on how and why things are constructed for human use.

Students in Design 20 refine their skills through the use of advanced software systems to design their own ideas and solutions to situations in everyday life. Students look at architecture and the ergonomics of things used everyday.
PRE-REQUISITE: Design Studies 10

Students in Design 30 culminate their studies in computer-aided\ design by using several types of software used by today's labour force to engineer architectural and mechanical systems with all their components.
PRE-REQUISITE: Design Studies 20

Digital Media

DIGITAL MEDIA 10, 20 & 30

Students in Digital Media 10 acquire basic skills in the areas of audio/video recording, editing and production. Students are given an introduction to the studio and equipment and the basics of producing digital media for use in various forms (Broadcast, YouTube, Instagram, Twitch and others).

Digital Media 20 students plan, produce and edit various audio and video projects with a focus on developing their portfolios.
PRE-REQUISITE: Digital Media 10

Students in Digital Media 30 advance their technical skills in pre-production, production and post-production of audio & video. Portfolio development is a focus.
PRE-REQUISITE: Digital Media 20

Electronic Engineering Technology

ELECTRONICS ENGINEERING TECHNOLOGY 10, 20 & 30  

Electronic Engineering Technologies courses are designed to provide students with an opportunity to study engineering concepts and constructs while creating personalized career pathways. Using an integrated technical learning system where theoretical knowledge is made relevant through practical application, students gain valuable experience in the investigation of career interests in the field of engineering.
PRE-REQUISITE: previous level course

Upon completion of these courses, students apply basic fabricating and servicing techniques to the breadboard to construct and test electronic devices and cables. Students construct process control circuits in Arduino and VEX microcontroller and demonstrate procedures for testing them. Printed circuit board and proper soldering procedures are applied to assemble a project. As students advance in levels, they use sensor control systems to operate a robotic system. Students design or modify boards using a wide variety of skills in prototyping. Advanced students gain knowledge of expert systems such as artificial intelligence and virtual reality.

Information Technology

Information Technology 10 is a part of the Cisco Networking Academy, including an introduction to computer hardware and software skills needed to help meet the growing demand for entry-level IT professionals. The curriculum covers the fundamentals of PC technology, networking, and security, and also provides an introduction to advanced concepts. It includes hands-on labs that provide practical experience to prepare students for enterprise networking. Simulation tools help students hone their troubleshooting skills and practice what they learn.

At the 20 and 30 levels, students continue to explore concepts in PC technology, networking and security, including the three core components - theory, simulation and hands-on labs of Cisco Networking Academy.

PRE-REQUISITE: Information Technology 10/20

Sports Medicine

SPORTS MEDICINE 10, 20 & 30

Sports Medicine 10 provides students with an opportunity to engage in a balance of theory and practical applications of topics related to health services, musculoskeletal systems and injury management. Students learn how to recognize, prevent, assess and manage sport related injuries through multiple perspectives including athlete, coach, trainer, athletic therapist, physician, etc. 

Through a combination of theoretical and practical experiences, 20 level students learn how to: optimize their body's performance through nutrition; create and perform a variety of safe and effective fitness training plans/activities; and master numerous taping, strapping and tensoring techniques to aid/prevent injuries.
PRE-REQUISITE: Sports Medicine 10


Sports Medicine 30 is intended for students interested in continuing on in post-secondary studies in the field of Sport Performance including Physical Education & Recreation or Kinesiology. Students demonstrate training and movement principles related to muscular and cardiovascular development as well as the development of speed, agility, quickness and flexibility.
PRE-REQUISITE: Sports Medicine 20

Photography

PHOTOGRAPHY 10, 20 & 30

In Photography 10, students employ Elements and Principles of Design and develop basic skills in camera use, including the technical and creative use of aperture, shutter speed, and ISO. The manipulation of the digital image with editing software is explored.

 Composition and technical skills are developed in Photography 20 through the use of exposure and lenses, lighting techniques and camera operation. Students develop their portfolios.
PRE-REQUISITE: Photography 10

In Photography 30, composition and technical skills are developed through the use of exposure and lenses, lighting techniques and camera operation. Students develop their portfolios.
PRE-REQUISITE: Photography 20